Normally on Sundays I go to church, but I was so exhausted from the last few days of work (and the start of NaNo) that I needed some good sleep. So between sleeping in and that extra hour due to the fall back, I woke up feeling great. Don’t judge me for missing church, every now and then you just need a day to sleep!
That meant that I could work on my novel in the morning and have friends over in the afternoon. There’s a reason why I call NaNoWriMo “Hermit Month”, and that’s because my social life takes a dive in November. But due to sleeping in and getting an early start, I was able to write then invite friends over. Well, on Sundays, after church, I normally have some people over and we usually end up playing board games. So we did just that, after I filled them in on how NaNo was coming along, of course.
We played Xia: Legends on a Drift System.
It’s a game I backed on Kickstarter over a year ago, and it arrived in mid October of this year. Needless to say, I have not gotten sick of this sandbox, space adventure board game, even after playing it over a dozen times in just a few weeks. It’s not available for retail just yet, but it should be soon. When I first backed it, I wrote up something about it on The Paradigm. If you’re interested in reading it, click here: Kickstarter Project Shoutout. I also wrote up a proper review of the game after I got it, and posted it to BoardGameGeek.com, if you’d like to read that and know what Xia is all about, click here: A Backer’s Review of Xia: Legends of a Drift System. The game is awesome!
What does this have to do with writing? Nothing! I just wanted to brag about this game. It rocks. It has instantly become one of my favorite games. We played to 20 points today, and I ended up winning. I was in a position to win the game by completing a mission, I was one space away from doing so. But instead of going for the sure win on my turn, I decided to fly out and ram another ship to death, which was a risky move, earning me the final point needed for obtaining victory and ultimate fame! It was fantastic!
Anyway, back to writing. I ended up getting a decent chunk written today, so I’m happy to say that I’m ahead.
Current word count for True Automaton: 5,141/50,000!
Until we meet again,
Andrew Ronzino, Legendary Legend